Monday, December 5, 2011
Saturday, November 26, 2011
Tuesday, November 1, 2011
Final Character
All visual work done by Daniel Smith
smith1354@gmail.com
Made as my graduating project for the 2011 school year
Programs used: Maya 2010, Photoshop cs4, nuke 6.2, Vegas, matchmover 2012
Sound design by Jeff Dodson from the Onesize reel 2010
Monday, October 10, 2011
Character WIP
My final project for school, a fully modeled and textured character, still finishing him up.
have yet to smooth him properly and touch up a couple of the textures but its pretty much done.
Tuesday, September 27, 2011
First modeling assignment for class: a chair
Barrett M82 with laser, scope and handle. made for a high poly character I'm working on.
Lotus Elise, made as a challenge, the curves on this car are a pain in the butt but when I'm finished it's going to look good. plan on making a photoreal render with it, like an Alex Roman style thing.. once i have time.
Lamborghini Mercilago, my first car. made in first semester for fun. ended up using it in my G4 piece. plan on going back and touching up topology on it since I've gotten a lot better at modeling since i made it.
unbox yourself video competition -Rendering, texturing and lighting
Friend wanted to enter competition, he modeled the box, i rigged it, he animated, i rendered it out and comped it. made it a while ago. comped in AE
G4 TV Spot - Everything
Im very happy with the way this turned out. i mixed some 2d animation in there too! car and tank rendered with MR in maya. 2d work done in Toon Boom and AE. comped in AE. smoke at end made post with particle plugin.
this was made in second semester, looking back there are a lot of things i could improve on now but i think it's still good, especially for how much experience i had when i made it.
other projects
Matte Painting. base shapes made in Maya after matching perspective, all detail made in Photoshop.
first Texturing assignment in first semester: a fish, i chose a dory fish
playing around in mudbox, plan on getting much better at the maya -> mudbox workflow but i do really enjoy sculpting.
concept character, made with primitive shapes, not at all worthy of rigging but still fun to make.
Still from my G4 network spot, i really loved the lambo render, although the mesh still needs some cleaning up and the texturing is a bit weak.
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