Thursday, May 26, 2016

Squirrely finally finished

I'm happy to announce the completion of the app my brother Allen and I created, It took over 2 years of working on weekends and evenings but it feels good to have it complete and available on android and apple, there's a free version so feel free to check it out with the links below.

 

more info on the making of can be found here http://daniel-smith.ca/Squirrely-Game

LINKS

Saturday, April 18, 2015

Squirrely - a work in progres

Me and my brother have been working on a simple side-scroller game that has a 3d background. I've been working on this in my spare time and now that I've resigned I've had a lot more time to devote to it. I plan on updating this blog with some work in progress stuff from this project till its release.




Since I haven't animated in 2d for a long time it was easier for me to create the squirrel in Fusion  rather then re-learn Toon Boom or Flash.

Although it's much more cumbersome I was able to get all the animations out fairly fast.
Below is the node flow for the squirrel and the sprite sheet.




Tuesday, January 14, 2014

Monday, December 30, 2013

making of Tide



A quick gif that shows me making and lighting a Tide bottle in Maya.

Tuesday, November 19, 2013

House in a forest


I imagine it would be cool to live high up above a forest and being able to look out and see the tree tops. This is a quick render in Maya that I completed in a little over a day. Not super happy with it but it's colorful and portrays the idea well.

Wednesday, November 13, 2013

Toronto condo concept

Architectural Visualization



After seeing so many amazing renderings of buildings on a number of blogs, I have been thinking how it would be neat to make my own.


I love the view from the Evergreen Brickwork so I used a photo I had taken as a starting point, I increased the size of the downtown buildings and graded the photo slightly to make it better looking overall. Rosedale is a very nice, very expensive neighborhood, although I don't think they will ever do it, I put my condo building there. The building is 34 stories high (my render may be exaggerating the height) and has a clear view in all directions. An HDRI( thanks http://www.feuerroth.de) that was similar to the lighting when the photo was taken is used for the lighting and reflections.

made in Maya,V-ray and fusion.

Thursday, October 31, 2013

DAZ to get quick human rigs



I've found DAZ Studio (4.6) to be an awesome resource for quick human models and rigs, its FREE and can export to Maya well. highly recommend it.